Saving Throw Society | Dark Fantasy Actual Play

Saving Throw Society brings supernatural actual play and dark fantasy to a story-driven D&D adventure. In this fantasy roleplaying campaign, reality and the uncanny come apart as ancient powers awaken and every decision has consequences. Experience collaborative storytelling, narrative fantasy, and immersive roleplaying games in a world shaped by shadows, peril, and the fey realm.

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Barrier Cities: New Orleans

Thirty years ago, the borders between our world and the Feywild began to blur. Since then, New Orleans has learned to live with its magic. Neon light mingles with will-o’-wisps, music drifts through streets that hum with unseen energy, and the line between legend and life has all but disappeared.

The Fey walk quietly among mortals; some offering blessings, others weaving subtle chaos into the rhythm of the city. Most have learned not to question it. Others can’t help but be drawn into the mysteries that linger just beneath the surface.

In this city of beauty and danger, every deal, every song, and every roll of the dice carries weight.

Episodes

7 days ago

5 min

New Orleans burned, and the Fey took the blame. Catch up on Chapter 1 of Barrier Cities: New Orleans, Saving Throw Society's dark fantasy Dungeons & Dragons actual play podcast, before a new chapter begins.
Thirty years after the Material Plane collided with the Feywild, a city built on magic, secrets, and uneasy alliances stands on the brink of war. From supernatural conspiracies and deadly bargains to the politics of the Fey Courts, the rise of the Hangmen, and a royal wedding that ended in catastrophe, revisit the events that changed New Orleans forever.
Now the Fey are hunted, the barriers are heavily policed, and the fragile peace between worlds is collapsing. The choices made in Chapter 1 have consequences, and the fight for the future of New Orleans is only beginning.
Barrier Cities: New Orleans — Chapter 2 premieres Tuesday, October 27, 2026, at 6 AM Eastern Time.
Follow Saving Throw Society for a story-driven D&D actual play adventure filled with urban fantasy, political intrigue, supernatural horror, and dark Feywild magic.

7 days ago

5 min

Oct 13, 2026

2 hr 13 min


With the dust still settling from their last decision, the crew finds themselves facing a new set of challenges. Split into two teams and pulled in different directions, each must navigate an uncertain path where the stakes are high and the margin for error is slim. With time running short and the future hanging in the balance, the crew must decide how far they’re willing to go to see their missions through. But in a world where nothing is ever as simple as it seems, even the best-laid plans can unravel.
 
Content Warning:
Listener discretion is advised. This episode of Saving Throw Society contains mature and potentially distressing themes, including murder, suicide, slavery, and genocide. These topics may be upsetting or triggering for some listeners.
 
Please take care of yourself while listening, and feel free to pause, skip, or step away whenever you need to.
 
Thank you for listening to Saving Throw Society.
 
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Oct 13, 2026

2 hr 13 min

Sep 29, 2026

2 hr 6 min


Before he became the voice on the other end of the radio, the crew’s android communications officer had a life of his own—and a past that may explain a little more about the person he’s become.
 
But there’s no time for reminiscing.
 
The Last Honest Crew has a job to do: deliver a high-profile employer safely to her destination. Simple enough. Keep the client alive, keep the ship flying, and get paid.
 
Of course, nothing is ever that simple.
 
When the mission takes an unexpected turn, the crew finds themselves scrambling for an escape as everything around them goes sideways. With danger closing in and their options rapidly disappearing, they’re forced to make a decision that could have consequences far beyond this one job.
 
Sometimes a crew becomes a family.
 
Sometimes a family becomes a liability.
 
And sometimes, you have to decide exactly how much you’re willing to risk for the people sitting beside you.
 
The Last Honest Crew continues with secrets revealed, plans unraveling, and one choice that will change the course of their lives forever.
 
Content Warning:
 Pyrophobia - 1:20:11
 
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Sep 29, 2026

2 hr 6 min

Sep 15, 2026

2 hr 14 min


The galaxy is full of thieves, liars, smugglers, mercenaries, and people who insist they’re not any of those things.
 
Then there’s this crew.
 
Stranded on the fringes of civilized space and perpetually one bad decision away from disaster, a ragtag group of freelancers takes a job that should be simple: pick up the cargo, deliver it to the client, get paid, and try not to die along the way.
 
Unfortunately, nothing is ever simple.
 
With a ship held together by questionable engineering, an AI with a very loose interpretation of the word “helpful,” and a crew whose definition of honest work is becoming increasingly flexible, the Last Honest Crew finds themselves caught in something much bigger than a routine job.
 
Because sometimes the difference between a hero and a criminal is just who got there first.
 
And sometimes the only thing keeping the galaxy from falling apart is a crew that absolutely should not be trusted with it.
 
 
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Sep 15, 2026

2 hr 14 min

Sep 1, 2026

2 hr 19 min

Welcome, dear contestants, cherished viewers, and legally distinct observers, to Knead to Know Basis, the Fey Wilds’ premier culinary program where the recipes are questionable, the ingredients are enchanted, and the consequences of a poorly risen loaf can be catastrophic.
 
Hosted by the incomparable Host, this is not your grandmother’s cooking show. Unless, of course, your grandmother was an ancient Archfey with a penchant for culinary experimentation and a deeply concerning understanding of human anatomy.
 
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Sep 1, 2026

2 hr 19 min

Aug 18, 2026

1 hr 26 min

When a mysterious carnival rises overnight on the outskirts of Twilight’s Veil, its lights call to the lost, the lonely, and the curious. Inside the tents of The Midnight Menagerie, wonders shimmer and laughter echoes, but every act hides a darker truth. What begins as a night of marvels soon twists into a desperate fight to escape a show that never ends.
 
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Aug 18, 2026

1 hr 26 min

Aug 4, 2026

3 hr 59 sec

A paranormal true-crime podcast crew travels deep into the Alaskan wilderness to investigate an abandoned settlement swallowed by fog, forest, and decades of unanswered questions. Their search was supposed to become their next episode.
Instead, the broadcast ends without warning.
Now, a new group enters the ruins to discover what happened; and why the deeper they travel, the harder it becomes to remember the people standing beside them.
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Aug 4, 2026

3 hr 59 sec

Jul 21, 2026

2 hr 48 sec


This episode of Saving Throw Society features a special one-shot using the tabletop roleplaying game 10 Candles, a collaborative horror game designed to tell tragic stories. By its very nature, this episode explores themes of horror, death, grief, isolation, hopelessness, and other mature subject matter. The story is intended for mature audiences, and listener discretion is advised.
 
While this adventure takes place in a fictionalized post-apocalyptic version of the real world, every player character, their backgrounds, personalities, beliefs, and actions were created solely for the purposes of this story. They are entirely fictional and are not based on any real person. Any resemblance to actual individuals, living or dead, is purely coincidental.
 
The opinions, beliefs, and decisions expressed by the characters in this episode belong only to those fictional characters and should not be interpreted as the views or beliefs of the cast, crew, or anyone associated with Saving Throw Society.
 
As with all stories told through roleplaying games, this is a work of fiction created for entertainment. We hope you enjoy the experience, and thank you for joining us in the darkness.
 
Content Warning:
Auditory Hallucination Warning: 13:45-18:06
Cibophobia Warning: 18:50-20:42
Auditory Hallucination Warning: 23:29-25:07
Cruelty to Pets Warning: 28:05-28:29
Fictional Depiction of PTSD: 29:45-30:00
Auditory Hallucination Warning: 31:29-32:40
Hemophobia Warning: 33:06-35:10
Uncanny Valley Effect Warning: 50:32-55:11
Fictional Depiction of Addiction: 51:58-55:11
Fictional Depiction of Self Harm: 55:24-55:44
Auditory Hallucination Warning: 59:05-60:15
Auditory Hallucination Warning: 61:00-61:47
Auditory Hallucination Warning: 67:59-70:36
Uncanny Valley Effect Warning: 72:42-76:35
Uncanny Valley Effect Warning: 79:06-79:34
Depiction of Player Character death: 84:44-87:27
Fictional Depiction of PTSD: 93:14-94:28
Auditory Hallucination Warning: 101:12-104:56
Hemophobia Warning: 107:35-111:00
Pyrophobia/Encavmaphobia: 114:00-118:05
 
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Jul 21, 2026

2 hr 48 sec

Jul 7, 2026

1 hr 44 min

Our first chapter of Barrier Cities: New Orleans has come to a close. We all sat down and discussed this season of the show and asked each other any burning questions we had.
 
If you are a fan of these round table discussions please check out our Patreon where we release these for every episode!
 
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Jul 7, 2026

1 hr 44 min

Jun 23, 2026

1 hr 57 min

A violent storm drives four strangers to seek shelter at the Blackwater Inn, a lonely coastal refuge where weary travelers are always welcome…
 
…but leaving is another matter entirely.
 
As the night unfolds, ghostly encounters, supernatural mysteries, unlikely alliances, awkward flirtations, and more than a few questionable decisions force our travelers to confront both the secrets hidden within the inn…and the truths they’ve been avoiding within themselves.
 
Will our travelers escape the storm?
 
Or will the inn convince them to stay?
 
Grab your favorite warm drink, settle in, and join us for an unforgettable night at the Blackwater Inn.
 
Welcome to Stormbound Confessions.
 
We hope you enjoy your stay.
 
Content Warning:
 
This episode features adults portraying characters in adult situations. These situations include use of drugs, alcohol and sexual situations.
 
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Jun 23, 2026

1 hr 57 min

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